Development Continues, but More Slowly
Development is still moving forward, although more slowly than I originally planned. Managing the entire project alone while also working full-time and taking care of everyday life can be quite challenging.
I’m still changing and improving many parts of the game. Some systems are being reworked because I know they can be better, and I’m gradually adding more content. I’m happier with the results, but it also means that some of my original deadlines have become difficult to meet.
The biggest limitation is simply time. After all, time is probably the most valuable thing we can invest into any project.
The Next Challenge: Steam Next Fest
The next few weeks are also going to be challenging for another reason. Fish & Chill is registered for Steam Next Fest: October 2026, and my goal is to prepare a playable demo for everyone.
I have never prepared my own game for an event like this before, so I’m very curious to see how it goes. There is still a lot of work, testing, and polishing ahead of me, but I truly believe I can make it in time.
I want players to finally experience Fish & Chill for themselves, see how far the game has already come, and give me the first real feedback that I can use to make it better.
There are some difficult days ahead, but I’m also very excited about what comes next.
Wish me luck!
